About Jeremy

I work at a fruit company.

Jeremy at Apple Park
Jeremy at 

Places I've Done Stuff


Angry Swift Jeremy MeMoji

Apple (2021 - EOL)

2022

I attended WWDC 22 in person (as an engineer). This was Apple's first public in person event since the begining of the COVID-19 pandemic, and my first time ever attending WWDC in person. I also got the chance to present a session virtually, Create a more responsive media app.

Tim on WWDC stage Tim introducing the keynote presentation.
Craig sitting in Cafe Macs Craig chatting just before a crowd forms.

2021

After finishing my 2020 internship and earning my MSCS from UT, I started full time at Apple as a Media Frameworks Software Engineer in AVFoundaiton. Like the internship, this started fully remote from Austin Texas, then I moved to California after a few months.


Happy Mac

Apple Internship (2020)

Over the summer of 2020 I interned with AVFoundation at Apple 😍. While I was there, I got the chance to work with some of Apple's newer technologies in Swift. Being the summer of 2020, this is just as the COVID-19 pandemic was beginning. I worked fully remotly from Austin Texas with the rest of the team in Santa Clara Valley.


University of Texas at Austin

The University of Texas (2018 - 2021)

Earned a Masters in Computer Science at the University of Texas at Austin. Mainly focusing on Machine Learning, but doing a little of everything. Here are the classes I took:


SAM, LLC

SAM LLC (2019)

Made computers blink as an intern in SAM's Applied Technology group. While I was there, we worked on a ML model to detect power transmission structures, their types, materials, and components using Mask R-CNN and a ton of training data some interns annotated. I also got my feet wet with some web development, using .NET, Telerik, and some REST APIs for text/handwriting recognition.


Capital University

Capital University (2013 - 2017)

Got my Bachelors in Computer Science at Capital University in Cbus. CS Major, Math Minor. I was in the Summer Scholars Program Summer of 2016, where I wrote my first iOS app, reDraw, with my advisor Dr. Dave Reed.



And Some Stuff I've Done


reDraw

reDraw

reDraw is a presentation app for the iPad, which I developed with Dave Reed. The goal was to make a presentation tool for more free-form, discussion type presentations, much like one in a class room setting. At it's core, reDraw is basically just a white board with an interactive timeline of your document/presentation. Just like with PowerPoint, you can make slide shows with text and pictures, but first and foremost you can just draw what you want. It makes it easy to make quick live changes to your presentation DURING your presentation, without interrupting your audience's experience.

Its pretty cool, you should buy it.


Just Watch

Just Watch

Just Watch is a YouTube client for iOS (and eventually macOS) that removes all of the distractions and annoyances from the main YouTube app. There is no need to log in with a Google account, subscriptions are stored locally in the app. No YouTube Red (or Premium or whatever Google calls it now) subscription required to play videos in the background; use picture in picture on the iPad, and keep playing audio in the background on the iPhone (soon, still need to add that 😬).

This app is bad a hobby, and I'm still working out the kinks when I have time, but I think its going to make YouTube a lot nicer to watch. This project is on the back burner though, especially after the Google API I was using no longer works. I still hate the official YouTube app though, so this project is long from dead, just not active.


GitHub

...And More

I'm always working on something. A simple SwiftUI app to check if my cat has been fed at a glance. Playing with HomeBridge on a Raspberry Pi. 3D printing stuff. Anyway, tons of stuff in the works, you can see some of my older code on my GitHub.